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save scene to separate multiple scene files
is there a function like EditorApplication.SaveScene()
which can save specific gameObject tree on the current scene only? I need to save my current scene, and split it to multiple scene files? is there a workaround to do this? maybe delete temporary a gameObject that we don't want to be saved and call EditorApplication.SaveScene()
then undo the deletion for another save, will this work?
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