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Question by Simon V · Dec 25, 2011 at 03:08 PM · texturecolorprogramming

programmatically create a texture or change a texture's color?

I have some cubes that I would like to give a color. Ideally I want to create it programmatically, so i don't need to make custom textures. I was wondering how to do this and then how to change the color? It will be a one color texture.

If it's not possible to do this with code only: how do I give a regular white or black texture a color?

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Answer by ramonfr · Dec 25, 2011 at 08:22 PM

You could simply change the main colour of the material.

 MyObject.renderer.material.color = Vector3(255,0,0);

// sets the color to red

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Answer by gegc · Dec 25, 2011 at 10:14 PM

Changing just color is easy. Say you have a GameObject o with a MeshRenderer component. Then you just do

 o.GetComponent<MeshRenderer>().material.color = somecolor;

You can also do

 o.GetComponent<MeshRenderer>().materials[X].color = somecolor;

to change colors on specific materials if you have multiple materials in your model (having X=0 is equivalent to just saying material.color).

Setting textures should work the same way except with some combination of material.mainTexture and material.SetTexture(). I haven't messed with either of them yet so I don't know exactly how they work.

Hope this helps!

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Answer by Paulius-Liekis · Dec 25, 2011 at 06:05 PM

Why can't you just change diffuse color on a material? That would change color of a cube. There is no need to create textures for that.

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avatar image Simon V · Dec 25, 2011 at 06:47 PM 0
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Is that enough? How do I then change the diffuse color?

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