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Question by mcgamerx19 · Jul 24, 2014 at 10:49 PM · 3dmodelinside

I can only see the inside of my model.

I have a model. But I can only see the inside. It's confusing I know. But if anyone has had this problem and knows how to fix it then you should know what I'm talking about.

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avatar image robertbu · Jul 24, 2014 at 10:50 PM 1
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Your normals are facing the wrong way. You need to fix this in your modeling program, or you can modify a shader to see both sides of an object.

avatar image rutter · Jul 24, 2014 at 10:52 PM 0
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Sounds like inverted normals (which are sort of like arrows hinting that certain sides of your model should face certain directions).

Some modeling programs will accidentally flip one or two normals, while you're working.

If you're seeing all of them flipped, I would guess that something went wrong with whatever export/import process you're using. Which begs the question: what program are you using to make your models, and how are you getting them into Unity?

FBX export plugins are a popular choice. You might check if there are any options having to do with "reset normals" or "reset xforms" in your plugin settings, if that's what you're doing.

avatar image mcgamerx19 · Jul 24, 2014 at 11:24 PM 0
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I'm using maya. I created my model and then extracted it. But when you place it in unity its reversed.

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Answer by DontShooot · Jul 25, 2014 at 03:42 AM

You can set Recalculate normals in model import settings http://docs.unity3d.com/Manual/FBXImporter-Model.html

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