Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by nypraise · Jun 12, 2013 at 12:04 PM · materialstextures

Prevent texture to seem streched?

I have two cubes. One works as a floor and one works like a wall in a 2.5D plattformer game. I have added a 512x512px texture to a material for floor and for wall. On the floor I have the tiling x:3 y:1 and the wall x:1 y:3. I am trying to prevent there beeing any streching in the textures. Are there any "best practices" to prevent streching of the texture? Specialy when one material is focused on the Y axis and the other on the X axis? Any suggestion?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ben-Stoneman ♦♦ · Jun 12, 2013 at 01:52 PM 0
Share

You can use independent textures for both objects, suited to fit the objects.

avatar image nypraise · Jun 12, 2013 at 02:15 PM 0
Share

I have one texture for wall and one for floor, but still with tilling etc. it´s hard to make it match. So what I am wondering is if it is a good way to solve it?

avatar image Ben-Stoneman ♦♦ · Jun 12, 2013 at 02:39 PM 0
Share

You can make a "Cube" in a 3D art program and use UV unwrapping to make a texture that fits around the cube.

Not sure why you are tiling the texture placed on the cube? The tiling is what is stretching the Texture.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Owen-Reynolds · Jun 12, 2013 at 08:34 PM

The simplest way is just to make a Material for each one and do the math. If you have a 15 meter long, 3 meter high, Cube-wall and want the texture to repeat every 1/2-meter, tile it 30 times on x and 6 on y. Can be a pain, but you can copy a Material through the top Edit button.

The "Pro" way might be that walls won't be cubes -- they will really be models with smoothed tops, jagged sides, little bends. Then, as per BStonemans 2nd comment, the modeler would unwrap them in a way to pre-tile it (so the Material would always have tile=1/1 but would still tile on that wall.)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to create a shader that makes the texture look far away? 0 Answers

Tiling textures in material without changing the material. 0 Answers

Help with GUI, Textures and Materials (Health Circle) 1 Answer

How to quickly change the texture on a material? 1 Answer

How do I change the default material size in ProBuilder? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges