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Question by tonydemot · Mar 19, 2012 at 11:28 PM · prefabobjectarrayscreating

Creating Object Arrays

at the moment i am testing arrays for a turn based style game but i cant get the hang of object arrays, how do you get an object into an array iv made some objects in my hierarchy but i can seem to get them into arrays do they need to be prefabs to go into arrays so far iv got this

var plates : GameObject[];

function OnGUI(){

if(GUI.Button(Rect(10,10,100,50),"Click")){ Debug.Log("next step");

}

plates = [X1,X2];

}

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avatar image DaveA · Mar 19, 2012 at 11:39 PM 0
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What are X1 and X2? What are you trying to accomplish in this code.

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Answer by DaveA · Mar 19, 2012 at 11:38 PM

You should read this: http://unity3d.com/support/documentation/ScriptReference/Array.html

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avatar image cmonroy · May 13, 2014 at 11:15 PM 0
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I still don't undestand why you spammed this post with an inane answer...

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Answer by AdvsNoob · May 13, 2014 at 11:35 PM

You need to add the values to the array, im a bit rusty on Javascript so I will try my best to show you.

 //Declare the array and make it a float
 var aFloat: float[];
 
 function Start () {
     //Initialize it
     aFloat = new float[5];
 }
 
 
 function OnGUI(){
 
 if(GUI.Button(Rect(10,10,100,50),"Click")){ Debug.Log("next step");
 
 }
 //Add to the 1st slot of the float (Which is always 0) so in this case this float
 //will be from 0-4.
 aFloat[0] = 1.2;
 
 }

If you explain what you are trying to do and what X1, X2 are I can give you a much better example.

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