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Question by Konkor4 · Mar 04, 2013 at 03:35 PM · networkingpersonthird

ThirdPerson Unity Networking?

Okay so I've been on and off with Unity for a few years now, over the past few months I was making a singleplayer horror game but I wasn't really learning anything I was just using the things I knew to get around complicated bits of code which I wanted to learn. I've started learning to make a small multiplayer game. Using some tutorials online I've read through the code and I seem to understand a little about how it works.

I have 4 scripts, MPBase.cs which is a basic server/client connection script. I have a Spawn script that instantiates a player prefab, a chat script which is also basic and the last is a player control which is basic vector3 movement. I was originally using the main camera above my plane like this: http://www.youtube.com/watch?v=V0FZJifSVu8

Then I tried editing the player prefab to include the default camera, this seemed to work although I couldn't rotate since I had disabled rotation on the sphere. I then tried creating a new prefab with the ThirdPerson controller and this works great, although it seems the scripts are trying to control every camera. If I test with my PC and Laptop just moving one player results in the other moving as well, almost like every player is controllable...

http://youtu.be/hxhUHYrx4kg

If uploading my scripts will help then I'd be happy too, I'm sure I've missed out a lot of required code but like I said I'm pretty new to networking and I haven't got the best experience with Unity either.

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