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multiplayer help?!!??!
Hey guys!
I'm using the fps kit from Azuline Studios and I really enjoy it so far. But, I've made a campaign and a zombie mode. I would love to have the zombie mode multilayer, but, I don't know how. First I would like to post some questions:
·do I have to have a website that been bought,like my own domain name? ·do I have to know my computer ip or router ip adress? ·will I have to keep my computer on all day and night for the game to run online?
Those are my questions.
Can you guys maybe help get the following?
·a multiplayer script with host game, jokn game, what players are online etc... ·a good free asset maybe? ·Just plain help in the first place.
Thanks guys!!
Answer by Tarlius · Oct 30, 2013 at 05:48 AM
Since you are talking about using your own computer, it sounds like you aren't too serious. In this situation it might be better to implement a retro-like peer-to-peer solution where the users trade IP addresses outside the game and connect to each other directly (Age of Empires springs to mind, although other games did it too)
If you do want to have a centralised game list, you will need a place to host it (server) and a url to point to it. While you could hardcode the IP address, it will be much less flexible than registering a domain name.
If you did use your computer at home, yes you would need to leave it on all the time. Given that electricity isn't free, it might even be cheaper to rent a server anyway. And thats before we get to security risks of exposing your computer...
As for the Unity side... I believe there is a package on the asset store that might help out. I have no experience actually setting up a network game though. I should really try that... <.<;;
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