Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ulfnir · Sep 28, 2021 at 02:43 AM · errorbug

Why OnMouseDown stops working?

I have this isometric project Im working on and Im using OnMouseDown to detect the clicks on the players, but after a few clicks it seems the OnMouseDown function stops working and doesn't detect the clicks anymore, any ideas why? posted the video on youtube hope you can see the link below

OnMouseDown Video issue

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Captain_Pineapple · Sep 28, 2021 at 08:52 AM 1
Share

this is most likely a coding issue. Please solve the nullreference you get at startup and post the relevant code parts.

You probably just forget a condition that stops your mousclicks from triggering the on click functions.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Alexander_Atanasov · Sep 28, 2021 at 04:35 PM

@Ulfnir I'm not pretty sure will it work but try using if(Input.GetMouseDown(0 or 1)) instead of OnMouseDown() and put it in Update() function

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ulfnir · Sep 28, 2021 at 04:56 PM 0
Share

@Waystep I ended up doing a raycast function to check if clicked and put it on update, so far its working, but Im not sure whats going on with the onMouseDown, I re-created the tilemaps checked if there was some other collider in front of the player, maybe its something with cinemachine camera and onMouseDown, but Im guessing here, this is the function I ended up creating

  private void checkIfClicked()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit2D hits2d = Physics2D.GetRayIntersection(ray,float.MaxValue, LayerMask.GetMask("Unit"));
             
            // Debug.DrawRay(Input.mousePosition, hit.transform.po);
             if (hits2d.collider != null)
             {
                 //Debug.Log("hit " + hits2d.collider.name);
                 if (isTurn)
                 {
                     wasPlayerClicked = true;
 
                     if (hasMoved == false)
                     {
                         highLighTiles(Color.blue, movementSpeed);
                     }
                 }
             }
         }
     }
avatar image
0

Answer by Ulfnir · Sep 28, 2021 at 11:09 AM

I've read about the null reference and what I found is a bug if you start the game with some game object selected it gives that, if you unselect the game object the game starts without the null error, but it seems unrelated to the onClick problem, about the on click I dont see how it could be the code, here is the onMouseDown function I have in the attached script, the Debug.log is the 1st line in it so it should trigger no matter what

 private void OnMouseDown()
     {
         Debug.Log("Player was clicked");
         if (isTurn)
         {
             wasPlayerClicked = true;
             
             if(hasMoved == false)
             {
                 highLighTiles(Color.blue, movementSpeed);
             }
           
             
         }       
 
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

186 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Invalid location when saving uScript file 0 Answers

Lightmap bug 0 Answers

,why cant i build my project 0 Answers

peer certificate cannot be authenticated 0 Answers

For some reason when i start the game my players go out of the camera zone ? or they get invisible ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges