- Home /
How to detect a mouse click on a 2d gameobject?
Hey all, like the questions says I'm trying to figure out how to detect a mouse click on a 2d object and have that object be "selected". I've seen the other posts on this topic and how its done with ray casting but from i have tried it doesn't seem to work for me. Does that work in this case with 2d objects or is it a completely different process? Heres what I got so far:
Let me know if there is anything else that you all might need to better answer this question. Thanks in advance.
Answer by greencheese122 · May 25, 2018 at 06:41 AM
in OnMouseDown funtion O needs to be capitalized Also don't call it in Update,it will be called automatically when you click the object.
Your answer
![](https://koobas.hobune.stream/wayback/20220612163404im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
LookAt() not working with mouse as target in 2D 1 Answer
how to drag an object using 2d raycasts 0 Answers
Sidescroller Bullets Follow Mouse After Being Shot 2 Answers
Preventing mouseclicks outside the game window 1 Answer
I am making a 2d game and I want to make it where to can pick up bricks with your mouse 3 Answers