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Question by GameCraver · May 25, 2019 at 05:30 PM · unity 5exportmodelingexportingpolygon-count

Blender Modeling To Unity 3D.

I use Blender 3D to make photo-realistic renders, meaning I modeled a room add a bed, desk, television, bookshelf, etc. Then I will unwrap multiply objects and the wall, and add textures. I know how to somewhat use Unity and I know how to code C#. I want to make a room in Blender3D then export it into Unity, what should I keep in mind while modeling this room, and how can I avoid making this model slow unity down and should I be using 4k and above textures?

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Answer by totallylegitemail669 · May 26, 2019 at 09:48 AM

it depends on your needs - is it a game? for low end rigs? then keep verts + texture quality lower, depending on how well you need it to perform on bad / older gen hardware. As for renders/animations, this doesn't really matter, as you'll be pre rendering. When it comes to importing, its just a case of dragging the actual folder into the unity "project" window.

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