Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rosscoe3 · Jul 07, 2015 at 02:36 AM · exportbuild settingsexporting

Building my Game

Hi all.. i am building my game and i got this error:

Error building Player: Win32Exception: ApplicationName='/Users/Rosscoe/Library/Android/sdk/tools/aapt', CommandLine='package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/Rosscoe/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea'

alt text

screen-shot-2015-07-06-at-103509-pm.png (88.3 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image n1gth · Jul 07, 2015 at 06:46 AM 0
Share

Which version of the Android SD$$anonymous$$ Build-tools are you using? Did you try opening SD$$anonymous$$ $$anonymous$$anager, and updating to the latest?

avatar image Dinkelborg_C4Real · Jul 07, 2015 at 06:50 AM 0
Share

Are you using external plugins such as the "Google Cardboard SD$$anonymous$$" for example? I once had something similar with a plugin which tried to overwrite the Android$$anonymous$$anifest with some wrong specifications.

avatar image Rosscoe3 · Jul 07, 2015 at 11:27 AM 0
Share

i have the latest version of android studio: 1.2.2. And i am not using any external plugins :P

avatar image n1gth · Jul 07, 2015 at 11:33 AM 0
Share

Not Android Studio, the Android SD$$anonymous$$ tools. These are managed via Google's "SD$$anonymous$$ $$anonymous$$anager" app that you should find in your Start $$anonymous$$enu.

avatar image Dinkelborg_C4Real · Jul 07, 2015 at 11:54 AM 1
Share

You will find the SD$$anonymous$$ $$anonymous$$anager under: "C:\Program Files (x86)\Android\android-sdk\SD$$anonymous$$ $$anonymous$$anager.exe" or where ever you installed the android sdk ....

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Export Scene to Obj in Game to Storage? 0 Answers

How can I export the terrain splatmap? 0 Answers

Project not exporting,Unity project won't save 0 Answers

2D game exporting causes buttons and text to be in wrong place,wrong location for 2d assets when exporting 0 Answers

Can unity save an object as a prefab automaticly? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges