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Reversed Normals - Lightmaps on wrong face
I've posted another question on Backface Culling where I have reversed the normals of my mesh. However, when lighting my scene, the mesh receives lighting from the wrong direction. Lighting is only received from the backface. How can this be fixed?
Answer by efge · Dec 22, 2011 at 01:30 PM
In your modelling app.
Let Unity calculate normals. (Option in the ModelImporter, try different SmoothingAngles)
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