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Texture for imported models
I baked my textures in Maya, then as instructed I imported the model to unity. Yes, there is no texture, so how do I apply the baked texture to it? Please provide steps for it, thanks in advance.
I always have to add the texture manually by first adding it to the project view in unity and then dragging that texture into the inspector view of the model. Don't know whether there will be a difference when using a baked texture?
Answer by SomerenV · Dec 22, 2011 at 10:09 PM
Isn't it so that you have to import the textures as assets and then apply them to the model? I've never worked with baking, so the workflow might be different for that, but that's how I always do it.
I found this but I do not know how to do the steps http://forums.cgsociety.org/showthread.php?t=959741 is there a chance maybe somebody could show it in a video?
I figured it out on placing textures from files but I do not know how I put in the shaders I did in $$anonymous$$aya
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