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Multiple Storyline
I want to create a game with a multiple character storyline (like in Sonic Adventure). Is there a way to script this?
Answer by Tetrad · Jun 22, 2010 at 02:36 AM
It's not a matter of whether or not Unity can do it. It's a matter of whether or not you can. There's a lot of foundational work you'll need to do, and you'll need scripting know-how. There isn't an out of the box solution.
Heh, I've gotta remember that line... "It's not if Unity can do it, it's if YOU can do it." Nice one. ;)
Surely you are forgetting about the $$anonymous$$ake$$anonymous$$ultipleCharacterStoryline
function? That's been around at least since Unity 7.5...you need to catch up.
@Eric5h5 I've just fooled around with it plus I didn't have time to know all the functions. I haven't got the chance to get down and dirty with unity... but now I will. Thanks for the answer.
@Adrian: that wasn't an answer, that was a comment on Tetrad's answer. It was also, just possibly, a joke....
Answer by Pirate___man · Jun 22, 2010 at 03:31 AM
Unity can do basically anything you want it to... if you are skilled enough. Its YOU who has to come up with the multiple storylines. Its YOU who has to do the scene building. Its YOU who has to script everything. Its YOU who has to do the millions of things that are involved in creating a game. Then and only then once all those things are complete, after all those months of your life are spent, will unity in a couple seconds do a bit of computer magic that will turn a ton of words and thousands of polygons into a full functioning game. Its really not about what Unity can do, its about what you can do.
I didn't mean to sound like a noob, but I'm studying game design and my final class, I have to make a game and I want to give my game an edge. I don't think I'm going to learn this or any other functions in unity. So that's why I ask and I know I will be asking more about unity.
If you're not learning any functions in Unity, which is one of the easiest to use engines around, you're likely to have a hard time doing it anywhere else.
$$anonymous$$ight be too late for a comment now, But if your just starting of, I would advice to start small. $$anonymous$$ake a few very small and simple games that work well before you get into $$anonymous$$ultistory-line and $$anonymous$$$$anonymous$$ORPGs.
Work your way up first or you are going to get lost very fast.
Answer by Persona · Aug 06, 2010 at 01:24 AM
A simple method is to add two static variables. Over the course of the the game have these two variables add up based on decisions, items, etc. Once you reach a certain point, calculate which is higher and based off that, take the player to a different scene. it's about the same as setting up a Game over function.