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Question by venkspower · Dec 22, 2011 at 07:28 AM · audioaudiosourceaudioclip

Adding Audio clip in scripting

I am adding audio files to my object in my script. I have done:-

 var voice_1 : AudioSource;
 if(currentWaypoint==1)
 {
      audio.clip = voice_1;
      audio.Play();
 }

I have dragged the Audio File which I have recorded to the inspector. But it is giving a compiler error as: "Cannot convert UnityEngine.AudoSource to UnityEngine.AudioClip." How to play it through the script. Help! Thanks in advance.

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Answer by syclamoth · Dec 22, 2011 at 07:50 AM

Well, it's pretty obvious that you have to make voice_1 an AudioClip, not an AudioSource!

More importantly, once you've done that, you can't just use the 'Play' method with an AudioClip. To play a clip at a point, you can use

 AudioSource.PlayClipAtPoint(voice_1, transform.position);

Which will play a one-shot of that audio clip at the location of the object.

Basically, you need to change this line-

 var voice_1 : AudioSource;

to this

 var voice_1 : AudioClip;

and it'll all work. How you use it is up to you, though.

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avatar image venkspower · Dec 22, 2011 at 10:10 AM 1
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Hey, thanks. Silly me. It worked.

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