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Question by chinjl · Mar 07, 2018 at 08:01 AM · c#mousedestroylinerendererswipe

destroy object by using line renderer

Wanted to ask that how to destroy an object by using line renderer.

every time i swipe to the object i spawn, the line just behind the object and when i set ontriggerenter to them, the object wont be destroy.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LineFollow : MonoBehaviour {
 
     int vertexcount;
     public bool mousedown = false;
     private LineRenderer line;
 
     // Use this for initialization
     void Start () {
         line = GetComponent<LineRenderer> ();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown (0)) {
             mousedown = true;
         }
 
         if (mousedown) {
             line.positionCount = vertexcount + 1;
             //line.SetVertexCount (vertexcount + 1);
             Vector3 mousepos = Camera.main.ScreenToWorldPoint(new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 15f));
             line.SetPosition (vertexcount, mousepos);
             vertexcount++;
             BoxCollider collider = gameObject.AddComponent<BoxCollider> ();
             collider.transform.position = line.transform.position;
             collider.size = new Vector3 (0.2f, 0.2f);
         }
         if (Input.GetMouseButtonUp (0)) {
             vertexcount = 0;
             line.positionCount = 0;
             //line.SetVertexCount (0);
             mousedown = false;
             DestroyCollider ();
         }
     }
 
     private void DestroyCollider()
     {
         BoxCollider[] box = GameObject.FindObjectsOfType<BoxCollider> ();
         foreach (BoxCollider _box in box) {
             Destroy (_box);
         }
     }
 
     void OnTriggerEnter(Collider col)
     {
         if (col.tag == "mons") {
             Destroy (col.gameObject);
         }
     }
 }


code updated, i add a collider inside the line renderer, but when i swipe to the object, nothing happen.

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avatar image Pangamini · Mar 07, 2018 at 09:01 AM 0
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I don't understand. Are you trying to use the line renderer as collider to detect the objects?

avatar image chinjl · Mar 07, 2018 at 09:17 AM 0
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@Panga$$anonymous$$i yes, i want to use the line renderer as collider to detect the object in order to destroy the object.

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Answer by Pangamini · Mar 07, 2018 at 09:19 AM

LineRenderer (or any renderer) is NOT a collider. It won't ever send any messages related to physics. If you want to detect a swipe as a physical object, I'd suggest using one or more raycasts (or sphere casts if you want your line to be 'thicker' physically).

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avatar image chinjl · Mar 07, 2018 at 09:37 AM 0
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how to add raycast or sphere cast inside the code?

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