Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zombiewalker · May 31, 2012 at 12:04 PM · instantiateraycastprefab

Help~!! Raycast on an instantiated prefab can not work!!

Hi,

I've been working on a function: 1.User click on Button_A (object, not GUI button, using Raycast)(This function is done) 2.Then instantiate another object_B (This function is done) 3.Then user can click on Object_B to do something (not working)

This the code I am using:

 if(Input.GetMouseButtonDown(0))
         {
             ray = camera.ScreenPointToRay (Input.mousePosition);
             if (Physics.Raycast(ray, out hit))
             {    
                 if(hit.collider.name =="Button_A") 
                                     {
                                        Instantiate(Object_B_Prefab, ObjectBPosition, Quaternion.identity);
                                     }
 
                 if(hit.collider.name =="Object_B") print("Clicked");
             }
         }


What went with my code? Anyone could help...?

Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image zombiewalker · May 31, 2012 at 04:25 PM 0
Share

Thanks both of you guys, it did work!! Awesome!

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by flamy · May 31, 2012 at 12:30 PM

 if(Input.GetMouseButtonDown(0))
        {
          ray = camera.ScreenPointToRay (Input.mousePosition);
          if (Physics.Raycast(ray, out hit))
          {    
           if(hit.collider.name =="Button_A") 
                                     {
                                        var foo=Instantiate(Object_B_Prefab, ObjectBPosition, Quaternion.identity);
                                        
                                       foo.name="Object_B";
                                     }
 
           if(hit.collider.name =="Object_B") print("Clicked");
          }
        }





change the code this way, it will work. The reason is when you instantiate the name will be "Object_B(clone)" so your if loop will never get satisfied. also you can check like

 if(hit.colloder.name.contains("Object_B"))  
 

even this works.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate a prefab and parenting it? 1 Answer

A way to instantiate an item with 90 Degree increments? 2 Answers

The prefab you want to instantiate is null. 4 Answers

Throw stuff! Instantiate preFab from game object to raycast point, at least I'd like to. 1 Answer

Grid Placement In Game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges