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Question by AskeDK · Sep 14, 2013 at 10:46 AM · networking

Communication Between GameMaker And Unity3D Using Tcp?

Hey

So me and my friend are working on getting a (YoYoGames) GameMaker program to communicate with a Unity3D game, we're using TCP as the connection but it doesn't work yet. Anyone who has experience with this, know of good examples or similar?

In the end we only need the Unity game to be the client.

At the moment we're using this GM example:

http://gmc.yoyogames...9&hl=networking

Which works well for the GM part of the solution but we are concerned with how to read buffers send from GM in Unity3D and how to send buffers (or similar data structure) from Unity3D and furthermore use the data from Unity3D.

A bit of an open question but any feedback is appreciated

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avatar image Aram-Azhari · Sep 14, 2013 at 10:56 AM 0
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This is a discussion you should be posting on unity forums, not here.

And your link does not work.

Tcp communications in unity works very similar to the way it works in .NET. You can learn more on this by looking at tcpclient class in c#.

avatar image AskeDK · Sep 14, 2013 at 11:08 AM 0
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Great thanks, I'll do that. Don't know how to get started on using a tcpclient in c# with Unity though, but I'll add that to the question.

avatar image Aram-Azhari · Sep 14, 2013 at 11:13 AM 0
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If you google it you'll find a lot of resources. Try also googling tcpclient in unity 3d

avatar image AskeDK · Sep 14, 2013 at 01:44 PM 0
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Thank you I've tried that but I'm not able to find anything which someone at my level can use. I was hoping for a guide/documentation which covers everything, what code, where to put what and such.

avatar image Aram-Azhari · Sep 14, 2013 at 03:13 PM 0
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Again, I urge to use the Google search. Here's a link I found just by searching Google which explains how to use the ready code. Unity 3d client server sockets

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