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Question by gamer · Jan 24, 2011 at 01:00 AM · networkingexample-project

Help with Connect GUI script from Unity's Example Project

I downloaded Unity3d's Networking Example project and I put out the 3rd person scene online. when me and my friends tried to join it wouldnt connect.please if you have any suggustions. here is code.


//DontDestroyOnLoad(this); var remoteIP = "127.0.0.1"; var remotePort = 25001; var listenPort = 25000; var useNAT = false; var havemaster = false;

function Awake() {

if (havemaster == true){ if (FindObjectOfType(ConnectGuiMasterServer)) this.enabled = false; } }

function OnGUI () { GUILayout.Space(10);

GUILayout.BeginHorizontal(); GUILayout.Space(10); if (Network.peerType == NetworkPeerType.Disconnected) { GUILayout.BeginVertical(); if (GUILayout.Button ("Connect")) { Network.useNat = useNAT; Network.Connect(remoteIP, remotePort); } if (GUILayout.Button ("Start Server")) { Network.useNat = useNAT; Network.InitializeServer(32, listenPort); // Notify our objects that the level and the network is ready for (var go in FindObjectsOfType(GameObject)) go.SendMessage("OnNetworkLoadedLevel", SendMessageOptions.DontRequireReceiver); } GUILayout.EndVertical(); remoteIP = GUILayout.TextField(remoteIP, GUILayout.MinWidth(100)); remotePort = parseInt(GUILayout.TextField(remotePort.ToString())); } else { if (GUILayout.Button ("Disconnect")) { Network.Disconnect(200); } }

GUILayout.FlexibleSpace(); GUILayout.EndHorizontal();

}

function OnConnectedToServer() { // Notify our objects that the level and the network is ready for (var go in FindObjectsOfType(GameObject)) go.SendMessage("OnNetworkLoadedLevel", SendMessageOptions.DontRequireReceiver);
}

function OnDisconnectedFromServer () { if (this.enabled != false) Application.LoadLevel(Application.loadedLevel); else FindObjectOfType(NetworkLevelLoad).OnDisconnectedFromServer(); }_________

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avatar image gamer · Jan 24, 2011 at 01:37 PM 0
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wont work for me either

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