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How to otimize a game for android
Recently i was working in a game for mobile, when i builded it and tested, it was lagging, and literally unplayable, i readed a lot about otimization for mobile, applyed everything to my project and it was still unplayable, recently i decided to restart everything using the corgi engine asset (which as it says, is mobile friendly) one of the reasons being that i wanted an alternative to unity built in physics, and the result was the same, the game is still lagging, but here comes the interesting part, the corgi engine has an demo app on playstore to show off the performance of the engine, and the demo runs smoothly, but when i builded the same demo (it comes as a part of the corgi engine) the demo also was laggy, any idea on what is causing my issues?
Here is some info about my project, just to make sure i did my homework on trying to improve it:
No, I don't have a lot of rigidbodys on my scene, only one and it even is kinematic.
No, I don't putted a lot of things on update (i readed the whole tutorial unity provides about otimization and applyed everything on my code).
There is also a print of my profiller window, it may help to know what am i doing wrong: https://imgur.com/a/5kYixlF
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