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Question by Serve_Hermans · Dec 21, 2011 at 11:12 AM · iosxcodebuildpipeline

iOs Build and run does not automatically run the game

Previously when I build the iOs game using Build and Run, the XCode application would build the game and it was launched automatically on my iPhone device. Now, it just builds and I have to click on the Run icon in XCode to start it on my iPhone device. Does anybody know what I am doing wrong? Has this to do with XCode, SDK or Unity upgrades? Any tips welcome! Thanks.

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Answer by Eric5h5 · Dec 21, 2011 at 12:11 PM

As mentioned here, "XCode 4.0 “Build & Run” support."

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