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iOS build on Windows without iOS Pro license
I have both, Unity Pro and Android Pro addon, licenses (without iOS to be precise). As it is currently possible to make an xcode project on Windows, I was wondering what is the output when building it on Mac? I presume all the Pro features get stripped or emulated on the iPhone/iPad, right?
I'm asking because till this moment I've been building my game only under Windows/Android (Nexus 10) and a few moments ago I've built it on Mac and deployed on iPad Air. The outcome is, on my Nexus10 device everything works pretty smoothly and at the other hand, on the iPad unfortunately all gets laggy...
I think that might not be the issue if you are not using any pro features.
I'm using LOD and I've wrote my own toon shader. It's really strange that on Nexus 10 it works perfectly smooth and on iPad Air not..