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Question by Regalith · Dec 21, 2011 at 09:39 AM · collisionpathfindingnodes

Not Detecting Collision?

Ok so I made a node based Path Finding script for generating random paths:

     var Waypoints : GameObject[];
 
     function onTriggerEnter (collision : Collider){
        if (collision.gameObject.FindWithTag("Enemy")){
           var random : int;
           random = Random.Range(1,2);
           var place : GameObject = (Waypoints[random]);
           SendMessage("NextLocation", place, SendMessageOptions.DontRequireReceiver);
           Debug.Log("Sent");
        }
     }

where an Object moves towards a Waypoint determined by the script. The only problem is that the Waypoint with this script never detects the collision with the Object since I never receive the debug. I have a box collider on the waypoint and a rigid body on the object, so I have no idea why it wouldn't detect the collision. Any ideas?

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avatar image syclamoth · Dec 21, 2011 at 10:23 AM 1
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 collision.gameObject>FindWithTag("Enemy")

Please explain.

avatar image Lo0NuhtiK · Dec 21, 2011 at 10:27 AM 0
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its looking to see if the collision object is a "Boss" enemy rather than a regular-ol' badguy.

avatar image Eric5h5 · Dec 21, 2011 at 10:39 AM 2
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Look at the spelling of your function name, and compare that to the spelling of the function name in the docs. (Hint: pay extra attention to the first letter. ;) )

avatar image Regalith · Dec 22, 2011 at 08:49 AM 0
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woops the gameObject>FindWithTag was a typo when i copied it between computers, my bad. But thanks Eric that lower case "o" seemed to be the problem

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Answer by crazyKnight · Dec 21, 2011 at 10:48 AM

collision.gameObject>FindWithTag("Enemy")) ????????

collision.gameObject.FindWithTag("Enemy"))

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