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saving gameobject script references to xml
how do i save a gameobject reference to xml? like i have a variable in my C# script that holds a gameobject how do i save that to an xml script. is it the same for a texture?
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If you LITERALLY mean keeping track of references, this is what a DataContractSerializer is for. To use it you will need to add the assembly for DataContractSerializer manually to your project. If this is not what you're referring to, disregard this.
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