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[Solved] Blender to unity animation discrepancies
Hey, I have animated a simple health bar in blender. Basically there is an armature attached to the bar with 100% weight painting on the top two vertices and 0% on the bottom. http://www.flickr.com/photos/72559047@N02/8052989577/in/photostream The animation of the bar draining out works perfectly in blender, but when I export to unity the whole bar moves down instead of just the top vertices as it does in blender. Is there any way around this or can't I make my hud elements like this? Thanks.
Figured it out, I just had to add a root bone that I could attach the other vertices to.
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