Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by shkc0328 · Feb 17, 2015 at 07:32 AM · movementphysicscharactercontrollergravityisgrounded

Adding gravity to character and grounded checks are not working?

Hello, I am trying to remake the first person controller as a learning experience. I set up CharacterController.Move and everything, but I can't seem to get the gravity yet.

I tried:

 if(cc.isGrounded)
 {
     verticalVelocity = 0;
 }
 else
 {
     verticalVelocity += Physics.gravity.y;
 }

I plug in verticalVelocity into:

 cc.Move(forwardMovement, verticalVelocity, sideMovement);

I then tried to Debug.Log(verticalVelocity), but every second or so it changes from 0 to -0.15...

What is the problem? Is the CharacterController.isGrounded not working or am I understanding something wrong?

Also, I try to jump when CharacterController.isGrounded, but sometimes I can't jump.

Can someone please help me understand?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image melkorinos · Feb 17, 2015 at 10:21 AM 0
Share

First of all gravity should be deducted and not added to vertical velocity since it is supposed to pull you down. Also when you are grounded you should have an if statement that checks if you press a button and then add a jump value to vertical velocity ( opposite of gravity, meaning +=) Hope its understood, and in my answer i assume your grounded checks are workin properly.

avatar image shkc0328 · Mar 10, 2015 at 08:42 PM 0
Share

From what I know, Physics.gravity.y is a negative value (-9.81), so deducting it will just contradict the negative and make the player go up. Also, I already have a jumping check, but I didn't include it in here. Basically, what it does is when jump is pressed, it adds to the vertical velocity, just like you said.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

CharacterController isGrounded toggles value 2 Answers

Gravity still being applied with unity CharacterController 0 Answers

Player slides down slope. 0 Answers

How to program gravity for planets? 3 Answers

Can't fix slow jumping for character controller 3D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges