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Question by Kamil1064 · Nov 05, 2016 at 03:51 PM · collisioncar

car colliding problem

Hi, I'm using standard unity asset, problem is showed on video: https://www.youtube.com/watch?v=6Z2WctfUUwk&feature=youtu.be My question is: how to avoid that effect? I've tried some experimental with physics material but nothing helps. I'm sending also car collider I used and road (just scale it 5 times and give some texture). I used mesh collider on road.

car-collider.zip (5.9 kB)
droga-gesto.zip (180.1 kB)
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avatar image Zitoox · Nov 05, 2016 at 03:58 PM 0
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What's the problem? You don't want your car to have basic physics? Are you wanting something like REAL physics?

avatar image Kamil1064 Zitoox · Nov 05, 2016 at 04:02 PM 0
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I don't want that turning around when hit a wall.

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Answer by AurimasBlazulionis · Nov 05, 2016 at 04:09 PM

You could create a collider mesh in blender or some similar program with smother edges, then set it as convex using mesh collider. Alternatively, you can use sphere or rotated box colliders in the edges of the car. It will make collisions smother.

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avatar image Kamil1064 · Nov 05, 2016 at 04:12 PM 0
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@TheDiamondPlay, You mean more smooth than that one i used on video starts in 40 second? Edit: works quite nice with that mesh collider when set up physics material friction on 0.2f :D

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