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car colliding problem
Hi, I'm using standard unity asset, problem is showed on video: https://www.youtube.com/watch?v=6Z2WctfUUwk&feature=youtu.be My question is: how to avoid that effect? I've tried some experimental with physics material but nothing helps. I'm sending also car collider I used and road (just scale it 5 times and give some texture). I used mesh collider on road.
What's the problem? You don't want your car to have basic physics? Are you wanting something like REAL physics?
I don't want that turning around when hit a wall.
Answer by AurimasBlazulionis · Nov 05, 2016 at 04:09 PM
You could create a collider mesh in blender or some similar program with smother edges, then set it as convex using mesh collider. Alternatively, you can use sphere or rotated box colliders in the edges of the car. It will make collisions smother.
@TheDiamondPlay, You mean more smooth than that one i used on video starts in 40 second? Edit: works quite nice with that mesh collider when set up physics material friction on 0.2f :D
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