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Question by nlgamers200 · Jan 09, 2021 at 02:26 PM · filesaving

trying to store to json

 public void SaveToFile()
 {
     for (int i = 0; i < ListofObjects.transform.childCount;)
     {
         var pos = ListofObjects.transform.GetChild(i).transform.position;
         var rot = ListofObjects.transform.GetChild(i).transform.localEulerAngles;
         var scale = ListofObjects.transform.GetChild(i).transform.localScale;
         var name = ListofObjects.transform.GetChild(i).transform.name;

         i++;
     }

     SaveObject saveObject = new SaveObject
     {
         HowManyObjects = ListofObjects.transform.childCount,
     };
     string json = JsonUtility.ToJson(saveObject);
     Debug.Log(json);
 }

 private class SaveObject
 {
     public int HowManyObjects;
 }

Im trying to save the position, rotation, scale, and name of all children of ListofObjects to a son file. Could anyone help me out?

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Answer by Hellium · Jan 09, 2021 at 02:41 PM

 public void SaveToFile()
 {
     GameObjectDataCollection gameObjectDataCollection = new GameObjectDataCollection();
     for (int i = 0; i < ListofObjects.transform.childCount; ++i)
     {
         Transform child = ListofObjects.transform.GetChild(i);
         gameObjectDataCollection.Add(new GameObjectData(child.gameObject));
     }
     string json = JsonUtility.ToJson(gameObjectDataCollection);
     Debug.Log(json);
     System.IO.File.WriteAllText(Application.persistentDataPath + "/file.json", json);
 }
 
 [System.Serializable]
 public class GameObjectData
 {
     public string Name;
     public Vector3 Position;
     public Vector3 LocalEulerAngles;
     public Vector3 LocalScale;

     public GameObjectData(GameObject gameObject)
     {
         Name = gameObject.name;
         Position = gameObject.transform.position;
         LocalEulerAngles = gameObject.transform.localEulerAngles;
         LocalScale = gameObject.transform.localScale;
     }
 }
 
 [System.Serializable]
 public class GameObjectDataCollection
 {
     public List<GameObjectData> GameObjectData = new List<GameObjectData>();
     
     public void Add(GameObjectData gameObjectData)
     {
         GameObjectData.Add(gameObjectData);
     }
 }
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