Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by flamy · Dec 20, 2011 at 01:02 PM · collisionmouse input

How to get the viewport rectangle for a gameObject or mesh?!

hello community!

I was thinking about some possible collision detection methods(collision between a object and mouse Input) without a collider. I know how to do it with a collider attached but i wanted to try it w/o a collider! so what i planned was if it is possible to get the rectangle occupied by the game object on the viewport, I could easily detect it where the touch point is in tht rectangle or not. Anyone have any suggestions!! Thank you.

PS: Dont post comments like "why cant you use collider", I just want to try this out!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dannyskim · Dec 20, 2011 at 07:46 PM 1
Share

How complicated are your meshes that you're trying to calculate?

This would be a good start:

http://unity3d.com/support/documentation/ScriptReference/Renderer-bounds.html?from=$$anonymous$$esh

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by senad · Dec 23, 2011 at 10:05 AM

Once you render an object to your viewport, you do not have anymore the info of which pixel belonged to which object in the 3d scene afaik. (Although you could have it with deferred rendering)

That is why you use ray casting for picking usually. In order for the ray casting to be fast, it is cast againt some bounding geometry. That would be your collider in this case. You could do the computations against all the triangles of the mesh, but it has bad performance.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Click and drag object, apply force to other objects 1 Answer

chronological order of collision to give a winner unity 2d 4.3 1 Answer

Fast moving object passing through other objects. 6 Answers

OnCollisionExit not being called 0 Answers

Colision And then Function update Help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges