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Unity WebPlayer deployment?
Hello all.
We'd like to publish a Unity-Web game in a company network.
Each PC in this network has access to the internal webserver where the game files (webplayer.html and webplayer.unity3D) are posted, but most don't have access to the internet; in particular, they can't download anything from Unity.com.
So, when first trying to run the game, people can't download and install the UnityWebPlayer plugin from http://unity3d.com/webplayer/ (which is the default behaviour of the webplayer.html page, as you know.)
So is there a way to change this default behaviour and change the place where the webplayer.html page tries download the plugin from?
If not, do you see another solution that would let us deploy a Unity Web game in an internal network?
Thanks in advance !
Did you take a look inside the generated HT$$anonymous$$L and JS files? There are references to the download URL, I am sure you can get it tweaked by playing around with any of the settings inside. See baseUrl in the JS file and search for the word Install in the HT$$anonymous$$L.
People will need to download it from somewhere, so if they have access to an intranet, you can probably change the URLs there.
$$anonymous$$ake sure that when you publish, you do not overwrite your modified files.
Another solution, is you (or the IT dude) install it for them from http://unity3d.com/webplayer/
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