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Question by aksh2143 · Aug 13, 2015 at 09:06 AM · transformupdatereferencetranslate

how to apply translate to gameobject?

i am using below script in which i want to apply transform.translate to the gameobject "temp" located in faller() finction everytime the temp is assigned. but how?

using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq;

public class Poolingscript3 : MonoBehaviour { public Texture[] txtr; public List list1; public float dragg; public int speed; void Start () { InvokeRepeating ("faller",1.0f,1.0f); }

 GameObject temp;
 void faller()
 {
     int RandomNo = Random.Range(0,2);
     temp = list1.FirstOrDefault<GameObject>();
     temp.renderer.material.mainTexture = txtr[RandomNo];
     temp.transform.position = transform.position;
     list1.Remove(temp);
     temp.SetActive(true);
 }

 void Update()
 {

 }

public void addtolist(GameObject g) { g.SetActive (false); list1.Add (g.gameObject); }

}

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avatar image Graham-Dunnett ♦♦ · Aug 13, 2015 at 09:07 AM 0
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Please learn how to format script code on this site.

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Answer by aksh2143 · Aug 13, 2015 at 10:25 AM

image no.1 is hwat i could manage image no.2 is what i want it! you can see the diffrence that 1 can only have one obj falling at a time, but what i want is there should be more objects at a time. how??alt text


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