Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkeligos · Jun 14, 2011 at 04:52 AM · updateframeautomaticrefresh

Update function - Auto update

I'm currently doing something as making the camera move while holding down the "W" button, yet the Update() function doesn't seem to be automatically updating and reacting to my multiplication of deltaTime.

if(Input.GetButton("Forward")) { transform.position += transform.forward * moveSpeed * Time.deltaTime; }

I press the "W" button and it moves forward. I hold the "W" button and it moves once and only once. Am I missing something?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hellcats · Jun 14, 2011 at 04:58 AM 1
Share

It looks ok, so probably just something being overlooked like is moveSpeed non-zero? $$anonymous$$ake sure Update is being called by putting a Debug.Log("Update") in Update, but not in an if stmt. If that works, then try it inside your if stmt. Print the value you are trying to add (transform.forward moveSpeed Time.deltaTime), etc.

avatar image darkeligos · Jun 14, 2011 at 05:38 AM 0
Share

Hmm each value is printing automatically per update when placed outside of the if statement, however it only prints once per key press when placed inside. $$anonymous$$inda weird.

Printing the multiplied values results in values along the lines of (0.0, 0.0, 0.2).

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by darkeligos · Jun 14, 2011 at 05:48 AM

I've found the problem. I was working with a tutorial and did not distinguish between GetButtonDown and GetButton. Using GetButtonDown was not letting the scene update. Thanks for the help hellcats.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image biohazard · Jun 14, 2011 at 07:15 AM 0
Share

Also, you might want to try Get$$anonymous$$eyDown() which lets you move, switch or rotate things on ANY button.

example :

if(Input.Get$$anonymous$$eyDown("r")) { //insert rotation stuff here }

Just keep in $$anonymous$$d to use the lowercase letter since this class is case-sensitive afaik

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Force refresh of frame 2 Answers

Auto update PSD files in Unity? 0 Answers

How would one disable the auto update of a Unity Web Player? 5 Answers

FixedUpdate limits: consistant 0.01 s on mobile devices? 1 Answer

Web Player Auto Update Failed 8 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges