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Question by TurboHermit · Nov 19, 2013 at 12:28 PM · movementwaypointstrack

Multiple waypoint solutions

This is kind of an ideas question more than an actual problem I ran into. Also I didn't really know how to call the question.

I have multiple circular tracks on my map. Now I want to make trains move along those tracks. Preferably I don't want to use waypoints, because I'd need ALOT of them to make the movement smooth since it's a circular track and that would clutter my level alot with useless information.

So I'm asking how would you fix something like this? Object automatically moving around a static track without using waypoints?

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avatar image gajdot · Nov 19, 2013 at 12:34 PM 0
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Is your track describable with mathematical equation? If so, just use a mathematical equation for your position based on time.

avatar image TurboHermit · Nov 19, 2013 at 12:38 PM 0
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Probably, not one I'd be able to pull off though. They're like large ovals with some inconsistent shapes in between.

avatar image gajdot · Nov 19, 2013 at 12:41 PM 0
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Then what you can do is to define the shape with some way-points and make smooth transition between them using slerp( http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Slerp.html ) and moving forward your item. When you reach close enough then change to next way-point.

OR research besier curves. I believe this tutorial would help: http://gameprog.it/articles/58/create-bezier-curves-with-unity#.UotcvuL1Us8

I didn't read trough so I can't be sure, but anyway what you want is to set up a bezier curve and move your train on it's path.

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Answer by robhuhn · Nov 19, 2013 at 12:41 PM

Have a look at a spline path. The spline interpolates between a few waypoints defining the track and it should generate a bezier curve depending on the waypoints orientation. You can use this interpolation to move and align your trains.

e.g. http://wiki.unity3d.com/index.php?title=Spline_Controller or http://wiki.unity3d.com/index.php/Hermite_Spline_Controller

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Answer by Nilsboom · Nov 19, 2013 at 12:52 PM

Use NavMesh Agent

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