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Question by ronaldosilva · May 17, 2013 at 06:31 PM · collisionphysicsrigidbody

Help with character controller collision...

Hi guys, and girls! For some reason my script attached the the player does not process OnCollisionEnter when the player collides with another game object. I have the player A, which contains a Character Controller (which acts as a Collider, right? ) and a Kinematic Rigidbody, and a object B, which contains a Collider (not trigger) and a Non-Kinematic Rigid Body. My objective is to make the player collide and push the object with its momentum, but I cant make the collision be detected.. I tryied everything already. I don't know what else to do. Any advise?

Thank you nerd people! Cheers!

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Answer by clunk47 · May 17, 2013 at 06:41 PM

Try looking at OnControllerColliderHit. A character controller only processes collisions while moving. Use this the same way as OnCollisionEnter.

 void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if(hit.collider.tag == "tag")
     {
         DoSomething();
     }
 }

Hope this helps.

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avatar image ronaldosilva · May 17, 2013 at 06:51 PM 1
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Ohhhh man! OnControllerColliderHit! I completely forgot about this event! Thank you man! It helps a lot!

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Answer by ExTheSea · May 17, 2013 at 06:41 PM

The basic Character Controller using the normal CharacterMotor isn't able to push rigidbodies. You need to add this code in the OnControlerColliderHit function http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnControllerColliderHit.html although for some reason if you only put this in the standard charactermotor he won't be able to jump anymore. The way I got it to work is to use the FPSWalkerEnhanced http://wiki.unity3d.com/index.php?title=FPSWalkerEnhanced and then put the code in this script's oncontrolercolliderhit function.

Refer to this question: http://answers.unity3d.com/questions/456371/how-to-make-the-cccharacter-controller-jump-and-pu.html

Here is a link to the download of the file i used to try this out: https://dl.dropboxusercontent.com/u/83937500/FPSWalkerEnhanced.js

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avatar image ronaldosilva · May 17, 2013 at 06:53 PM 1
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Hi dude, thank you for the reply! I had no idea we have a FPSWalker Enhanced on Wiki! I created my own script that handles many interactions, but I will definitely take a look at this script! Thanks man, cheers!

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