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Question by Blazeda59 · Jun 15, 2010 at 01:52 PM · systemlife

How can I get my Lives scripts working

hey Im having trouble getting my Life system working my respawn works fine but I cant get my lives removed when I die. Heres my code its pretty long so I edited it only to show the life parts any help would be much appreciated.

Respawn Code

public class Respawn : MonoBehaviour

{

public HealthControl Health;

public void OnTriggerEnter(Collider other) { //Remove Life if (other.tag == "Player")

 {
     Invoke("RemoveLife", respawnTime);
     //guiTexture("LIVES");
 }


public void RemoveLife() { Health.RemoveLife(); invokeToggle = false; }

}

Lives Code

public class HealthControl : MonoBehaviour

{

Texture2D Life1; //One Life Left Texture2D Life2; //Two Lives Texture2D Life3; //Full Health

static int Health = 3;

void Update() { switch (Health) { case 3: guiTexture.texture = Life1; break;

     case 2:
        guiTexture.texture = Life2;
        break;

     case 1:
        guiTexture.texture = Life1;
        break;
 }

}

public void RemoveLife() { if (Health < 1) { Application.LoadLevel(4); } }

}

Im just not sure how to get the HealthControl code to load the GUI textures when I need them

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Answer by Mike 3 · Jun 15, 2010 at 04:07 PM

Something like this would do it:

public class HealthControl : MonoBehaviour { public Texture2D Life1; //One Life Left public Texture2D Life2; //Two Lives public Texture2D Life3; //Full Health

 static int Health = 3;

 public void RemoveLife()
 {
     --Health;
     if (Health &lt; 1)
     {
         Application.LoadLevel(4);
     }

     switch (Health)
     {
         case 3:
         guiTexture.texture = Life3;
         break;

         case 2:
         guiTexture.texture = Life2;
         break;

         case 1:
         guiTexture.texture = Life1;
         break;
     }
 }

}

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avatar image Blazeda59 · Jun 16, 2010 at 05:49 AM 0
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hey thanks man it works now

avatar image StephanK · Jun 16, 2010 at 07:56 AM 0
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If it works pls mark the question as resolved by accepting this answer.

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