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How to play sound with mouse movement/mouse look?
I can't find help for this anywhere, I have been looking forever... also I'm new to scripts and Unity so any help would be great!
What I have is a gun turret that is controlled by the mouse. It controls the gun left/right and up/down in a stationary position.
What I would like is a sound to play when you look around pointing the gun. The sound would be an electric motor type groin. Think of a planes landing gear going up and down. Preferably when you stopped moving the mouse the turret would not stop instantly but rapidly slow to a stop and the sound would wind down. Then wind up again when you moved.
So How do I get the movement not to stop/start with the mouse exactly but slowly come to a start/stop and most importantly how do I get a sound to play when I move the mouse/turret?
Thanks for your time!
Answer by roojerry · May 07, 2013 at 04:19 PM
To me this sounds like a great opportunity to use Procedural Audio. Thats definitely not a quick solution, but it would give you a ton of variability to your sound based on the speed or direction of mouse movement.
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