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Question by Chasvortex · Jan 24, 2013 at 10:38 PM · c#positionobjectgamereturn

Returning position of game object in c#

I need to return the x position of a game object in c#, in an if statement. Basically, if object position x = something, then do something. How would I go about this. I have tried the manual, couldn't make sense of it. I am a javascript person. Thanks, Hugh

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Answer by aldonaletto · Jan 24, 2013 at 10:48 PM

It's the same as in JS:

   if (someObject.transform.position.x == someX){
     // do something
   }

But this is a bad idea in JS, C# or Boo: x is a float, which has limited precision (about 6 or 7 digits), and hardly will be equal to another float (unless both are whole numbers). Whenever possible, use >= or Mathf.Approximately, like this:

   if (Mathf.Approximately(someObject.transform.position.x, someX)){
     // do something
   }


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avatar image menasheh · Aug 12, 2016 at 02:34 AM 0
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$$anonymous$$y script doesn't seem to know about my object...

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Answer by cdrandin · Jan 24, 2013 at 10:43 PM

um ok no sure what you want, but I will make something up.

 if( object.position.x > transform.position.x )
 {
     Debug.Log("object is to the right of this " + transform.name);
 }

Assuming positive x axis is pointing to the right of the screen.

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