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Question by TracksData · Feb 13, 2015 at 07:25 PM · c#playervector3y-axis

How to move the player upwards and forwards at the same time?

Hey, i'm new to unity and are trying to make a grappling hook so if the player shoot at the wall he will be dragged in a straight line to the position he shot at, I use this to move the player:

 transform.Translate (Vector3.forward * Time.deltaTime * Speed);

But this only moves the player along the ground and not upwards if the player shoots on the wall, how can i make the player move upwards to? I'm coding in c#.

Thanks for all help :)

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Answer by Doireth · Feb 13, 2015 at 07:26 PM

Try

 transform.Translate ( (Vector3.forward + Vector3.up) * Time.deltaTime * Speed);
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avatar image TracksData · Feb 13, 2015 at 07:45 PM 0
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Thanks, i tried what you said but the player is now "jumping" along the ground, is there a way to turn of the First Person Controllers gravity from my c# script?

avatar image Doireth · Feb 13, 2015 at 07:52 PM 0
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What FPS controller are you using?

avatar image TracksData · Feb 13, 2015 at 07:56 PM 0
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Unity's standar controller

avatar image TracksData · Feb 13, 2015 at 08:04 PM 0
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It works now, i just disable the character motor when moving the player, Thanks for helping me out :)

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