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Question by ina · Dec 17, 2011 at 07:54 AM · physicsmobilegravityaccelerometer

Unity Gravity follows Gravity in "Real World" via Accelerometer

Is it possible to change the direction of gravity in the Unity coordinate system to always "point" in the direction of gravity, as determined from accelerometer?

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Answer by headhunter45 · Nov 02, 2013 at 06:39 AM

Set gravity to 0 and add Input.gyro.gravity * Time.deltaTime to the rigid bodies in your scene.

You could also try Input.acceleration it includes gravity and any other forces on the device.

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