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detect mouseover with grid buttons?
Hello, I know of the tool tip function for on gui, but im trying to detect which button is is under the mouse to bring up a full item description in a scroll box for an inventory. I am using the basic grid
 var itemDescription: String; var selectionStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
 
                        function OnGUI () {
     var selectionGridInt : int = -1;
     selectionGridInt = GUI.SelectionGrid (Rect (25, 25, 100, 30), selectionGridInt, selectionStrings, 2);
         for (  i = 0; i < items.length; i ++ ) {
             if ( selectionGridInt == i ) {
             //blah blah
 }}} 
      // i dont even know//
 function OnMouseOver(selectionGridInt){
 for (  i = 0; i < items.length; i ++ ){
 ??? if(selectionGridInt == i) ???
 itemDescription = items[i].GetComponent(itemScript).description;
 Thanks for any help!
Not a real solution, but if it comes down to the wire you can use Rect.Contains for the individual buttons: http://unity3d.com/support/documentation/ScriptReference/Rect.Contains.html
Answer by BerggreenDK · Jul 20, 2011 at 11:21 PM
selectionGridInt is the variable containing the current selected "button" from the grid.
if you put all your "results/descriptions" in another array and let the index of this array match with your grid buttons, you should be able to get it.
lets say you have selected the [Grid 3] button
then selectionGridInt would return 2 as index value (0,1,2,3 for possible grid values).
Then in your array of descriptions:
 // place these in the init section of your code.
 string[] descriptions = new String[]{ "Description 1", "Description 2", 
                                       "Description 3", "Description 4" }
 // notice the index variable, place the following lines after the GUI Grid thing.
 selectionDescription = descriptions[ selectionGridInt ]; 
 // show us the result in the console window
 Debug.Log(selectionDescription);
 
Your answer
 
 
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