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Adjust Image to Plane?
Hi guys
I'm working on a 2D game and i need to place some background images (2048x2048 each) , but when i put any of these images in a plane it looks pixelated and i don't understand why, taking in account that most of my game elements are made with 256x256 images and does not look pixelated. So my question is ¿how can i make an image to adjust to a plane without lookin pixelated?
Sorry for my english.
Regards
Answer by Statement · Jul 17, 2012 at 03:04 PM
Check the texture importer settings.
You probably want to go for trilinear filtering, Clamp to border with max size set to 2048. In case your textures can't fit in VRAM they will be automatically scaled down - check your log files for any such messages.
Thanks a lot for your quick reply, as i am new to unity i didn't realize the import settings view
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