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I can`t open .exe file after building the game for Windows 64 bit
Hello to everybody!
There is one problem that I can`t solve now... I`m using Unite 3.4.0f5 and even created there something like my first game level (just Moon landscape with some objects on the terrain and lightning with 'walking' camera), but I found that I can`t built an .exe file ("PC and Mac Standalone" options in "Build Settings" window). Actually, I can save my level into .exe file for Windows 64 bit (creating .exe for Windows 32 bit is finishing faillure "Could not preload global game manager #0", but it`s not too terrible because I`m using Windows 7 64 bit), but I can`t open it after saving! I`m clicking on the .exe file with my game and it`s just not opening, even in "Task Manager". How can I solve this problem? P.S. If you need some more data about it, I can add it later. Please, I need your help, Unity masters.
@$$anonymous$$roltan Sorry about that! EDIT: Deleted my earlier post as I obviously misunderstood the problem.
@Antti P - thank you for your post, I`ve got it on e-mail before you`ve delete it. No, I didn`t get any errors when I`m making an executable file for Windows 64 bit. If I`m making a file .exe for Windows 32 bit, I`m getting a message "Could not preload global game manager #0". It`s sad, but now I would be happy just to watch my game.exe on my PC, now I can`t even do this. No, I didn`t change extension of my Unity file to .exe. Why should I? I created my file under the name "moon-level1.unity" and didn`t change it. Let me repeat, please: I`m getting an .exe file only for Windows 64 bit, but even in that case I couldn`t open it. Though I can watch my game inside browser when I saving it as "Web Player" game in "Build Settings" window in Unity. P.S. Sorry for my English, it`s foreign for me (I`m from Russia).
Answer by Kroltan · Jan 16, 2012 at 08:18 PM
Unity is not a 64bit program. I beleive that 32bit programs cannot create 64bit ones. Check all your scripts for errors or typos.
Hm, but wait, - why in that case there is a "Windows 64 bit" at the list of platforms in "Build Settings" window? And again: I didn`t write any script, all what I have in my scene - is "First Person Controller" and some objects with "Rigid Body" & "$$anonymous$$esh Collider" components... where I can find a mistake that don`t let me export my level into .exe?
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