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Question by los_re · Nov 29, 2018 at 12:22 AM · textureoptimization

Question about uv map.

Greetings! I'm trying to optimize my scene as much as i can, so i need to to understand how unity does some things. I use 3 different models of flagstone. As you can see in the photo, i created one shared uv map for all 3. After i did this i saved each flagstone separately. If i use the 3 separated models in unity (some of them multiple times), will unity "call/read" the same texture multiple times or just once and use it for all models? Do i gain performance this way? Thanks in advance!

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