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Question by WhiteKnight · Jan 01, 2012 at 04:33 PM · c#instantiateitweenpathexception

How do I "instantiate" a path with iTween?

I'm building a towerdefence where I instantiate lots of npc that follow a same path, but then I get the following error when I instantiate the second npc:

     ArgumentException: An element with the same key already exists in the dictionary.
 System.Collections.Generic.Dictionary`2[System.String,iTweenPath].Add (System.String key, .iTweenPath value)
 iTweenPath.OnEnable () (at Assets/Pixelplacement/iTweenPath/iTweenPath.cs:39)
 UnityEngine.Object:Instantiate(Object)
 script_01_BeachTutorial:AddEnemy(GameObject, Vector3, String, Single) (at Assets/Scripts/Controls/Levels/script_01_BeachTutorial.cs:70)
 script_01_BeachTutorial:Update() (at Assets/Scripts/Controls/Levels/script_01_BeachTutorial.cs:36)

And this is what I'm using to instantiate a new enemy:

 void AddEnemy(GameObject EnemyType, Vector3 EnemyPosition, string PathToFollow, float PathTime)
     {
         
         GameObject Enemy = (GameObject)Instantiate(EnemyType);
         script_EnemyWaypointer Script = Enemy.GetComponent<script_EnemyWaypointer>();
         
         Enemy.transform.position = EnemyPosition;
         
         Script.PathToFollow = PathToFollow;
         Script.PathTime = PathTime;
         Script.UseTimeAndIgnoreSpeed = true;
         Script.WayPointTween();
     }

ps: Sorry about the bold, it's just highlight text from code :)

Thanks in advance ^^

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Answer by WhiteKnight · Jan 03, 2012 at 12:16 AM

SOLVED


It is caused by a bug in the iTweenPath.cs code (Thanks to NCarter)
LOCATION:
line 37: CORRECT VERSION

 void OnEnable()
 {
     string lowerPathName = pathName.ToLower();
     if (!paths.ContainsKey(lowerPathName))
     {
         paths.Add(lowerPathName, this);
     }
 }



But do be careful. If you have two or more paths with the same name active the OnComplete will only be called once.

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