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Question by joeybubble1 · Dec 14, 2011 at 07:54 PM · pathnpcnodecod

Path Nodes are not working

Hi, Can anyone help me, basically i want to create nodes like in Call of Duty Radiant ( Mod Tools) in which NPC's can follow, i have no errors in my code but the NPC does not do anything when i start.

Code:

  var Next : Transform;
 var Character : GameObject;
 private var CanWalk = true;
 var Speed = 5.0f;
 
 
 
 function Update () 
 {
     if(Next.active == true)
     {
         CanWalk = true;
     }
     
     if(Next.active == false)
     {
         CanWalk = false;
     }
 }
     
 
 function OnTriggerEnter (other : Collider) {
     
         if(other.collider == Character){
             Character.transform.LookAt(Next);
             Character.rigidbody.AddForce(transform.forward * Speed);
         }
         
     
 }
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Answer by SkyreGames · May 09, 2013 at 04:44 PM

 var Next : Transform;
 var Character : GameObject;
 private var CanWalk = true;
 var Speed = 5.0f;
 
  
 function Update () {
 
     Character.transform.LookAt(Next);
     
            
     if(Next.active == true) {
        CanWalk = true;
     }
  
     if(Next.active == false) {
        CanWalk = false;
     }
 }

Now it works but it only looks at players position. You used the OnTriggerEnter and that means the function will only work when you touch the colider. I just changed the OTE to Update. I think it doesnt do its job but this is kinda usefull :3

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