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Question by pretender · Nov 09, 2010 at 05:40 PM · textureinspectorclass

if texture used from class it does not show in game, advice needed?

here is the test class i made:

class Button extends Object{

 //VARIABLES
 var x:int;
 var y:int;
 var w:int;
 var h:int;

 var texture:Texture2D;

 //CONSTRUCTOR
 function Button(){

     x=10;
     y=10;
     w=30;
     h=30;

 }

 function Show(){

     if(GUI.Button(Rect(x,y,w,h),texture)){

         Debug.Log("Button Pressed!");

     }   
 }

}

slot for texture appears when i create the object in other script. here is how i did it:

var TestButton : Button;

then in the OnGUI function i just type this:

TestButton.Show();

the button shows and it works but texture is not there but i put it in the slot from the inspector, what i am doing wrong?

here is the screenshot:

alt text

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Answer by Mike 3 · Nov 09, 2010 at 08:10 PM

The default references doesn't work like that - it lets you set what the variables will be set to when you drag that script onto a gameobject

Since your class isn't a monobehaviour, the default references is completely useless to you for it

Try looking into Resources.Load instead, it'll load from the /Assets/Resources folder at runtime

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