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Packages with Licenses?
What's to stop someone from just taking the scripts and uploading them somewhere? Also, how does this "Licence" System get incorporated because I was planning on making my RPG Package a "For-Sale" item for just $5, which comes with a full 3D RPG with customization stats, interfaces, looting system, etc.
Just curious as to those two aspects, because I don't want to get nailed, the only reason I'm making this package is to get some money for the assets I need for my main project.
Answer by kat0r · Jan 21, 2013 at 04:18 PM
You can never stop people from stealing your stuff/pirating. The difference here is, that the pirate doesn't download your game and you lose a (possible) sale, but that, if he uses your scripts without license in his commercial product and actually makes money with it, the punishment would be way more severe.
I see, that's something along the lines of what I was thinking, the license is just more or less a legal term to use the product.
Well, I'm not entirely sure its possible in Unity (probably only Pro), but you could try to code most of your stuff in c++ and package it in a DLL, so the ones downloading it would only see the function headers, not the functionality itself. They could still pirate it, but couldn't change anything.