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Question by darkman_gm · Aug 07, 2010 at 09:51 AM · objectfindhidden

I can not I find an object hidden

Hi everyone

I have a problem

When an object will hide, by the code

gmaeObject.Find ("hideObject")

I can not find it!?

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avatar image Eric5h5 · Aug 07, 2010 at 10:08 AM 0
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http://unity3d.com/support/documentation/ScriptReference/GameObject.Find.html "This function only returns active gameobjects."

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Answer by Wolfram · Aug 07, 2010 at 10:35 AM

To still be able to use the object you can

  • initially set the object to active. find the object in Awake() and keep a reference. then set the object to inactive (probably in Start()).
  • disable the renderer, not the object
  • instead of Find(), create a public var and drag the object in the inspector onto that script
  • if you know the relative location of the object to your script in the hierarchy, you can reach the object via the hierarchy (transform.parent or the children of the transform)
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avatar image darkman_gm · Aug 07, 2010 at 11:59 AM -1
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If the renderer to disable not only the object seen! But Scripts, Collision,... not stop!

avatar image Wolfram darkman_gm · Aug 07, 2010 at 12:16 PM 1
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Please don't post further questions as answers, use the commenting function for that. Read my answer for other solutions, if disabling the renderer does not solve your problem.

avatar image Novodantis 1 · Aug 07, 2010 at 06:24 PM 0
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  • to the first option. Assign it to a variable so you can keep track of it ins$$anonymous$$d of Find()ing it again.

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Answer by AliAzin · Aug 07, 2010 at 10:04 AM

What do you mean by "hideObject" . if you mean disabling it, then you can not find it. But if you disable the renderer, you can simply find it.

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