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Question by detour_legacy · Jun 13, 2010 at 08:58 PM · 2dcardboardgame

Unity equivalent of GeekGameBoard?

I am interested in creating board/card games using Unity. I am currently working on the iPhone using GeekGameBoard and have found it to be very helpful. Is there any equivalent "mini-framework", sample projects or tutorials for creating 2D board/card games in Unity? I've seen the 2D platformer example on the Unity website but it doesn't really seem applicable.

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Answer by qJake · Jun 13, 2010 at 09:08 PM

While these libraries you're searching for are largely 2D, Unity is strictly a 3D game platform. 2D gameplay can be mimiced using an orthographic camera, but even then your game and its objects will still live in 3D space. The only true 2D on-screen elements are UnityGUI and GUITextures / GUIText, and using these tools to create a card game would be a massive undertaking, mostly because these tools are strictly used for creating GUIs (things like buttons, text boxes, labels, etc).

If you still think you want to go about it, I would first try creating your game using an Orthographic camera, and simple textured planes for the cards, which you can move and position however you like via code. I do not, however, know of any framework for Unity like this.

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avatar image detour_legacy · Jun 15, 2010 at 03:33 PM 0
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This tutorial gave me a good head start on working in 2D and using an Orthographic camera. Thanks for the suggestion.

http://forum.unity3d.com/viewtopic.php?t=28433

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Answer by Ricardo · Jun 13, 2010 at 09:06 PM

I haven't heard of anything that covers exactly the same in one package. Hit detection is easy enough in Unity, and for bits, cards and pieces you could use SpriteManager2. I've got some hexgrid code, but it's meant for public consumption as it is somewhat purpose-specific, but you can find some musings on line of sight in hex grids. You'll probably have to put the framework together yourself, however.

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Answer by DrawIt · Oct 15, 2011 at 10:28 PM

Poker Pack on Unity Asset Store

The package contains models, textures and basic scripts to give you a head start creating any type of card game.

PlayingCards and PokerChips can change colour/suit/face/number etc by using the inspector or setting using the Change() functions in code.

Poker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kFalt textPoker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kF

Poker Pack Asset Store Link: http://u3d.as/content/draw-it/poker-pack/2kF

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