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Question by Wrymnn · Mar 04, 2016 at 07:24 PM · uiraycastmouseoverprevent

Prevent raycast to OnMouseOver() or OnMouseEnter() when mouse over UI

As title says, it there anyway how to prevent Unity firing OnMouseOver() or OnMouseEnter() functions when mouse is over 4.6 UI objects?

Note, this cannot be stopped with UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject() since Unity handles calls to those functions.

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avatar image SunnyChow · Mar 06, 2016 at 04:52 AM 0
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Does CanvasGroup help?

avatar image savlon · Mar 06, 2016 at 06:09 AM 0
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$$anonymous$$ost, if not all UI elements have a little checkbox that says something like "Receive Raycasts". Try to uncheck that bad boy so it doesn't accept them

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Answer by Fydar · Mar 04, 2016 at 08:45 PM

Around the code you are processing the raycast do an if statement to check a bool which monitors whether the mouse is over the UI element. If you know how to use event systems, you should be fine, but if your not, here is a start:

 public class RaycastingScript : MonoBehaviour {
        
        public bool hovering = false;
        
        public void OnEnter () {
               hovering = false;
        }
        
        public void OnExit () {
               hovering = true;
        }
        
        void Update () {
               if (hovering) {
                      if (physics.raycast(...)) {
                             //INSERT RAYCAST CODE HERE
                             (. . .)
                      }
               }
        }
 }
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